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 Myrionith: Military

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Verax
1st Lieutenant
Verax


Male Posts : 278
Join date : 2012-02-20

Myrionith: Military Empty
PostSubject: Myrionith: Military   Myrionith: Military I_icon_minitimeWed 21 Nov 2012, 4:50 pm

Myrionith Imperial Navy Ship Classifications and Specifications:
Verax separated his navy into two three sections, the lights, the heavies, and the specials.


Lights: Glass-Cannons


Javelin: A small, fighter class vessel, made for one person. A glass cannon, the Javelin has minimal defense but has such improved firepower and agility that it is able to take on small vessels without fear, its agility making it very difficult to track and hit. In large swarms, they're able to overwhelm even well prepared Cruisers and Destroyers, and are even capable of taking on Battleships. This can also back fire, as they can be more easily fought off, as larger vessels have more weapons and thus hit the Javelins far more often. A Javelin is designed in a way that when it is destroyed, it explodes, always, and shreds itself apart, sending sharp, angular shrapnel through other ships.

Irae: Cruisers class ships, Irae, in the old-Earth language Latin, means 'Wrath'. However, soldiers who have faced these ships like to refer to them as 'Flashers', because of reports of Iraes simply vanishing to appear somewhere else, in a flash. As opposed to the Javelines, which prioritize power over speed but are still fairly balanced, the Irae focus primarily on speed. Moving quick enough to appear and vanish to inattentive battlers, the Irae make up for their weak weapon power with many rapid fire weapons and disruptors, disabling themselves and surrounding enemy ships. Suicide charges are common for Iraes, and nearly always connect.


Mortis: The battlecruisers of the Empire, Mortis vessels are oddly typical for an Imperial ship at first glance, possessing neither the speed or power common to the other glass cannon ships of the Empire. In reality they are perhaps the most deadly of the lot, capitalizing on warp cannons. Able to generate near constant warp effects, Mortis battlecruisers are always blinking in and out of sight, and perhaps blinking away with part of an enemy vessel, too. The Warp Cannon creates minute warp effects on what ever is in the reticule and in range, warping whatever fragment fired several miles away from the battle. These weapons however, are very slow, for safety reasons and power consumption. If fired too quickly, parts of the cannon begin warping away, until the trigger-happy user removes the cannons from the ship. Also, the constant warping of Mortis battlecruisers have more than one occasion of accidentally warping in the middle of an enemy ship.



Heavies: Flying Tanks


Avalon: Gunship class vessels, made for slowly pushing back cruisers and infantry class vessels. The Avalon gunships use weaponry comparable to mini-decimation cannons, lacking the overall encompassing range of their original counterpart, but still instantly destroying any inadequately protected area they hit. They're the equivalent to tanks, sacrificing nearly all engine power and mobility for shielding and the massive power consumption their umbra cannons use. The cannons demand lots of energy and instantly overheat, so they attack few times, but the power of the cannons means they can be less accurate and still deliver devastating blows.

Nova: Destroyers, similar to the Avalon Gunships, Novas are Destroyers made to act as powerful wall between the front lines and any back-up or objectives. The sacrifice ALL engine power for shields, becoming literal walls. They are instead warped right into position, and require constant monitoring from the Cataclysm to aid with reformation and regroups. Novas battle using graviton torpedoes, which, as the name suggests, use gravity to attack. The torpedoes all carry a core of some yet to be identified material, that upon impact increases it's density exponentially, and create an exponential increasing in mass, without increasing volume. The result is an instant compact and concentrated explosion and decrease of gravity, devastating weakly shielded targets, by decimating hull integrity.

Reaver: Battleship class units, while more agile than Nova's, Reavers are possibly the most dangerous standard ship at Verax's disposal. This is because all Reavers are composed, at least partly, of the left over material from the Cataclysm. This means areas around key parts of the ship are much more difficult to destroy than simply trying to turn the ship into swiss cheese. Reavers the most balanced of all the vessels in the Empire, and are often seen on the front lines. Reavers also all carry orbital armaments, and when in a pinch, fire off these orbital rounds at attackers, though they are far less effective. Reavers primary weapons are blindingly fast negative energy repeaters, which function by rapidly expelling what is, in short, battery powered disks, which break apart the moment fired. This becomes beam of shrapnel which carries massive electrical charges, as it carries this charge, the line of shrapnel resemble a massive bolt of lightning, which gave it the popular nickname, 'The Thunder Cannon'. As a secondary effect, shrapnel also works as bullets.



Specials: Those belonging to neither.


Voyager: 40,187 kilometers in length from engine tip to bow, and 19,466 in height, the Voyager is the the single most massive ship the universe has ever seen. It was created, by literally breaking down several planets and using almost all their natural resources to create it. Inervic metal, exclusive to the negative 6th dimension, is what makes up the majority of its hull, allowing it to withstand supernovas and even fly through stars, also absorbing kinetic energy. It also has it's mass moderated and controlled through emulated use of the Idoa, allowing it to retain it's shape while still having a constant vertical pull of gravity, and not pull moons and small planets towards it in flight. Any blow is only as strong as the force the carries it, which the Voyager absorbs, giving the Voyager more power, as well as the equal and opposite reaction from it firing gives it more power. As a result, a drawn out battles against the Voyager have in all of recorded history been losses. However, the ship was originally created for housing and restarting civilization, as such, its combat capabilities are not optimal, having to create living and recreational areas. Within the Voyager, there are many parks and environments, as a matter of fact, several species once exclusive to the Myrioniths and the 6th NegaDimension are found on board, including many dragons, which Verax has begun implementing into his army. Still, it's armory and its sheer massive size still make it an army on its own.

Cataclysm: Verax's Voyager, without the impairments of the original Voyager. While slightly smaller than the original, reaching 38,345 kilometers in length and 18574 in height, it has been entirely optimized for warfare. Improving on every single weakness the Voyager had, the Cataclysm is far more agile than anything its size should, being able to actually preform evasive maneuvers to avoid, if the need arose, an armada of dreadnoughts. In any other situation though, it would be entirely impractical. It uses a revolutionary development in technology, like the Voyager, it can absorb kinetic energy, however, unlike the Voyager, which simply stores up this energy if unneeded, and releases excess in massive clouds, the Cataclysm has many pistons and kinetic generators, constantly moving within to constantly build up power, it also stores dangerous excess into it's multi-core system. This system is composed of a series of different cores, which manage all the different systems, governed by a copy of the Lurinia A.I., which turn this excess energy into permanent improvements for all ship systems. It also funnels excess energy into the Dicordia Cannon, which was developed using technology designed by Zero. It's a combination of the Decimation Cannon and the Stalkers Dimension destroying weaponry, and while it cannot do either of the things the original weapons could, it's power output is equivalent to compressing and firing a supernova into a compact beam, there are no know ways to defend against this. The Cataclysm also capitalizes on it's troop recovery system. While only having a 20% success rate, just prior to destruction, the Cataclysm can create a minute and personal warp effect, teleporting a vessels occupants back to the Cataclysm. It also generates and mass produces vessels, the R&D core of the ship taking in information from previous battles and making subtle adjustment to them. The Cataclysm is a ship that at this point is impervious to brute force and head-on assault tactics, victory any fleet including it would require forcing the enemy to retreat by denying them their goal. The Cataclysm increases both it's internal and external shielding in battle, and cannot be disabled without willing consent from the Dreadlord, meaning it cannot be destroyed from the inside or have its systems brought down.


Last edited by Verax on Wed 21 Nov 2012, 6:22 pm; edited 1 time in total
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Verax
1st Lieutenant
Verax


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Join date : 2012-02-20

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PostSubject: Re: Myrionith: Military   Myrionith: Military I_icon_minitimeWed 21 Nov 2012, 4:53 pm

Dragons:

The abundance of dragon-kind from the Negative 6th survived on the Voyager, and grew to assist the Myrionith race. Which is Verax. The have been repurposed for war, and are accustomed to it. Myirionth dragons retain the memories of their ancestors, while developing their own unique personalities and skills, so while a dragon may know what to do in a particular situation, it may not possess the skills to effectively use its wisdom. The Dragon kind of the Myrioniths, the Yajhi, are about 20 feet in length, and in when on all fours about 10 in height, and have an average wingspan of about 20. Yajhi survive by bonding to a living being whose personality and values resonate with their own, increasing both their physical talents exponentially. This is why Dragonriders have the been known for their 'jump' attacks. Able to leap a staggering 46 meters into the air before diving and impaling their targets on their Epersa, a weapon that takes the shape best fitting it's wielder's personality and skills. The Dragonrider Corps has been divided into 5 sects, each with their own purpose.

Requiem: Mostly used in ground deployments and recon, Requiem riders are best at avoiding enemy fire before closing in and destroying them with a wide-ranged plasma torch like blanket of flame. Their light armor means they can move at blinding speeds, faster than the human eye can track, but this also exposes them to more danger. However, a Yajhi's hide is impervious to all small arms and only starts taking wounds when fired at by high-powered rifles or larger. The Rider however, must take extra care, and react quickly to any potential projectile with their personal, portable shield. Like each other division of the Dragonriders, Requiem Dragonriders all share a common trait, they each have watched someone close to them die. The Requiem Dragonriders are led by the Dread Knight, Lord Oswald.

Baron: Infantry, or, as close to infantry as you get with with Dragonriders. Barons are optimized to be equally at home on planet and in orbit, Baron Yajhi wearing armor capable of taking hits from cruisers. Their armor also focuses their flame breath into a cylindrical beam, comparable to an ion beam, but this uses up energy quickly, so it is restricted to orbital combat. Their Riders are also prepared, linking their armor directly to their Yajhi, using both their power to create a personal shield as that is capable of shrugging of infantry vessels fire with little effort. The Baron Dragonriders have all been betrayed by someone they loved. They are led by the Dread Knight, Lord Zevon.

Raider: Barbaric, in some senses. Raiders are the looters and cleaners, but are by no means the weakest. Raider Yajhi are known to tear straight through even Flagship shielding and hulls with their claws. Raiders are what gather resources and disassemble enemy ships to make repairs to the Empire's. Raiders can also be deployed in surface and orbital battles to demoralize the enemy. While their shield strength is slightly weaker than a Baron's, their agility and ferocity make them a feared sight, they're easily identified by the red streaks along the bodies. Raiders have been reported to tear apart vessels and eat the soldiers within. Raider Riders are known to be quite possibly the largest military sect composed of solely of assorted psychopaths and sociopaths, each of them sharing their thirst for blood with their Yajhi. As mentioned, all Raider Dragonriders are mentally unstable. They are led by Dread Knight, Lady Viz.

Judgment: Noble and fearless, Judgment Riders are called upon for their skill. All Judgment Yajhi are exceptionally powerful, they can already focus their flame into the beam that Barons need technological aid for, and can dive-bomb into and through any perfectly unharmed and working-condition ship below a large frontline ship, though they can tear through heavily damaged battleships too. Judgment Riders, referred to as some by Archangels, are trained to be one-man squads, and can hold key positions for as long for days on end without any back-up. All Judgment Yajhi also have the unique talent for being able to flash convert their talons into plasma. In orbital battle, Judgment units are the Dragonrider equivalent of a battleship, able to easily wipe out waves of infantry vessels. The major drawback to Judgment units is that training them takes a very long time, and Judgment Yajhi are an exceedingly rare breed, there are about 45 total Judgment units. All Judgement Dragonriders are sole-survivors of some kind of battle, whether military related or not. They are led by the Dread Knight, Lord Gwain.

Dread Knights: Surpassing even the Judgment units in power, the Dread Knights are composed of five legendary soldiers, each with a Yajhi of the same breed as Fluffy. Dread Knight Yajhi are called the Dread Wings, and are worth a twenty Judgment units. Unknown to Verax, each of the Dread Knights are Myrioniths and have grown up with these dragons, however, none of their number possess the elemental power Verax does. Their Yajhi however, possess their own unique talent, and can manipulate time to a certain extent. Each Dread Knight can stand their ground against the Dreadlord himself in combat. Dread Knight armor can take Dreadnought firepower and remained unscathed, however, the being inside the armor would die, being able to survive only up to Battlecruisers. Dread Wings, on the other hand, will not even notice anything less than fire intended to punch straight through an untouched shielded Cruiser, able to destroy large vessels such as battleships with effort. Facing a Dread Knight alone is a suicide pact. The Dread Knights are all Myrionith and all wield the Idoa, though none of them wield the kind Verax himself does. The Dread Knights are surprisingly not led by the Dreadlord, but by the fifth Dread Knight, Lady Elowy.
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